Building Spare Parts Online
Last night and this afternoon I had the same basic dream. I was working on Spare Parts, writing the database parameters and testing them in SQL. Odd dream, shifting between playing the Paper and Pencil version of the game, and then running a very basic text on-line version of the game.
Last nights version was full of repeating sequences of database table dropping and adding, testing access speeds and indexing speeds. Lots of writing down actions that players in the P&P version were taking and then trying to figure out how those action would affect the playing of the game in the interface and the way data would need to be stored and accessed.
This afternoon was more focused on a group of us “playing” the game, trying out various actions and checking the rate at which skills increased and wealth accumulated. There was a rudimentary 3D interface with a sort of control panel centered under the character.
Last nights version was full of repeating sequences of database table dropping and adding, testing access speeds and indexing speeds. Lots of writing down actions that players in the P&P version were taking and then trying to figure out how those action would affect the playing of the game in the interface and the way data would need to be stored and accessed.
This afternoon was more focused on a group of us “playing” the game, trying out various actions and checking the rate at which skills increased and wealth accumulated. There was a rudimentary 3D interface with a sort of control panel centered under the character.
Labels: Friends, Future, Game, Technology
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